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Prompt 3: I will be talking about the interaction between your two mirrored snake sprites. This mechanic isn't even unlocked until the last level, however I think it is the most interesting mechanic outside of moving the boxes. The interaction could also be manipulated slightly to have inverse controls or some other movement modifiers throughout the level. It made me feel as if I had to be much more careful with my actions because I could do something to the other side unknowingly that will lock me out from completing the level. When I initially was attempting to solve the level, I ended up getting one snake to the bagels, but I then was unable to get the other snake to the bagels because I had moved a box incorrectly by accident. If the overall rules were changed, I think this rule would need some reworking because it relies on the fact that both snakes need to complete the 'same' objective, but have different obstacles. So if the rule regarding boxes changed, maybe the mirror mechanic would have no purpose. An interesting thought I had was if you were able to revert your actions fluidly within the game mechanics (not using undo), then the mirror mechanic would feel much less risky. But because the boxes can be pushed in ways that they are not revertible, it makes the player contemplate each movement much more. I don't have much else to say about this rule interaction, but I really liked the sound effect chosen for the crate movement because it sounded like it was actually sliding and not just a thump sound.