Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Prompt 4: The level I will be talking about is the last level. Although all the levels have the same win conditions, it was slightly confusing how each sprite worked because I wasn't sure if there were certain win conditions pertaining to them. On the last level, it took me a little bit to realize that I was forgetting about the sand win condition, so I had the boxes on the targets and thought I won. I then realized that I used the pickaxe incorrectly and blocked myself from removing the sand, so I had to undo at that part. The steps to get my blue sprite to the other side was also challenging because I had just learned how the yellow sprite worked and the gap that opened from the wall wasn't very intuitive for me. I think the most unique mechanic was the swapping of blue and pink based on the movement into specific walls. I chose this level because it was the most complex level in terms of the items used, however, I think the 3rd level was actually the hardest because of the ordering in which you have to move the blocks based on clearing the sand. I found that if I focused on how I might move the blocks onto the targets, a pattern of moving would be easier to see. This is in contrast to just pushing the blocks, moving the sand, and then looking at how I might utilize all the 'character' sprites. The design choice of the pickaxe removing the sand was very unique compared to a lot of the other games and added a 'satisfying' element to solving each level once all the sand was removed.