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Prompt 1 - I played the puzzle Hungry Penguin and it was a fun cute puzzle game. It’s main concept is to complete the level by reaching the fish. In each level the penguin has to get past the water to reach the fish and can do so by freezing over the water by standing on a switch. Once standing on the switch the penguin cannot leave until the color corresponding to the switch is all frozen. There also happen to be rocks that can be moved around but not passed through. This adds a layer of complexity since you must be careful to move the rocks in a particular order and pattern so as to not block your penguin off from reaching a switch needed to complete the level. The levels increase in difficulty but always have a pattern of hitting switches in a certain order to freeze a path to the next until gaining a path to the goal (fish). From level to level it increases in difficulty by adding rocks in a way to almost trap the player if they move too fast or aren’t careful since there is no way to undo a move once it’s done. The penguin has a movement that is restricted to up down left and right and cannot go over water unless frozen and cannot go over rocks. The switches, ice, and fish are all able to be moved over and the switches will keep the penguin stuck until the water is frozen. It’s all about the correct movement of rocks since they are the only real obstacle in the puzzle.