Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Prompt 3 - One interaction between two rules I found interesting was the interaction between the ability to push the crates and the ability to climb a ledge of a certain height. One of the first rules that the player learns is that they can push crates, and that it is vital for completing each level. In each level the crates must be pushed on a switch so that the player may reach the goal. Early in the game the player also learns that they are able to climb a ledge that is one block high. In a later level the player has to use these two rules together to complete the level. The player must push a crate to the side of a ledge that is too high for them to climb. Since the crate is one block high, the player is able to climb up the crate and up the ledge to reach the goal and complete the level. This interaction between the two rules was satisfying in that it felt as though I had to use knowledge I gained in earlier levels in order to solve the new problem presented to me in the later level. I found this interaction interesting because it felt like the logical next step for the game. It made sense that these two rules would be used together after learning about them earlier and seeing that some levels contained walls that would be too high for the player to climb. This interaction only happened once in the game, but I feel like it could be used again in later levels or even interact with another rule introduced in the game.