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Prompt 1: The concept of this microban puzzle game is finding food or move the player into the goal. There are obstacles between the player and the food (except the first level). The player has to destroy the obstacles by pulling or pushing the object on the map. There are two differences between this game and the traditional Sokoban game rules. The first is the goal of these two games is different, Sokoban is pushing boxes into the goals, Hanger is moving the player into the goal. The second difference is there are three kinds of new blocks: static obstacles, obstacle destroyers, and the obstacles that can be pulled. The interaction between these three blocks introduces new rules. Like players could destroy the obstacle block by pushing other blocks to it and pull the obstacles to find a way to the goal. So, the small puzzles in this game are similar to other Sokoban games to some extend. You still have to think about how to push a block to somewhere on the map, but the differences are you also need to plan your route to the goal and you should pull some obstacles out of your route. Therefore, it is actually the player who decided which block is the goal of the box in the step in which the player finds the routes. This game takes me some time to find out which kind of blocks can be pulled or pushed. At first, I think all the obstacle blocks can only be pulled.