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Prompt 5 - The colors, sprite designs, and sounds are essential for this game’s experience. The player is easily able to feel as though they are in a cold and icy landscape due to the white and light blue coloring of the walls and ground. The sprite design also adds to the icy landscape, as the penguin and fish sprites feel as though they belong in a colder environment. The sounds also add to the experience, as the walking and eating sounds feel realistic for a penguin walking around on ice and eating fish.

The writing in the game is also important to the experience. The game communicates its goal with a title card before the first level, stating: ‘Penguins eat fish’. The first level then shows a penguin and a fish on the screen and it is clear that the player needs to figure out how to get the penguin to the fish. The rule that a switch of a certain color freezes water of a certain color is not explicitly told to the player, but it is easy to see what one has to do in the first level when provided with a blue wall blocking the fish and a blue switch easily available. While the first rule was not explicitly stated, the rules that the player can move stones and that different colored switches freeze the same colored water are stated before different levels where each rule is first used.

I wanted to keep solving the puzzles partly because of the satisfaction from solving the puzzle, but mostly because the game was very relaxing to play. The goal of the game was clear and it was satisfying to get rid of the different colored water until the screen was mostly clear.