Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Damn, what a fantastic journey. The dungeon crawling really reminded me of Etrian Odyssey, down to the drawing of maps. The exploration was tough to swallow at first, especially the darkness sections, but became better eventually once I realize how it works. (Got stuck at the first darkness section until I realize I had to press Z to enter doors and not the Up key like an idiot)

I played on Casual mode for the map, though I had to draw my own maps anyway since the in-game map was too small to tell your overall position. The skill system is fantastic! Love the customization it brings. Not sure if playing casual changed the battle difficulty but the balance was great. I managed to beat the game using only the basic spells since a bug restricted me from learning stronger ones. One exception was the difficulty spike with the triple Cockatrice battle which could stunlock and mute the entire team before they can act. Managed to beat that one with some grinding and using Wild Stomp.

Dialogue was minimal but worked to move you along. I find it mildly amusing how Johnny was yeeted out of the game at the beginning just like that and was pleasantly surprised to see Maura at the end! Can the Blue Moon Charm be used for anything? It doesn't seem to be equippable. All in all, aside from some bugs, it's a solid dungeon crawler I've had a great time with. Good job!

Thank you kindly for playing! And thank you for pointing out various bugs which I have now fixed.

I'm afraid that Maura's blue moon charm serves no special purpose other than as a symbol of friendship (and moreover, a symbol of the impact friendship has had on her own life and growth as a person). I know her appearance is a bit out of the blue, but it's a remnant of the original plan for this game which sadly got scrapped very early on in development. Maybe someday we'll see what this much older, less bratty summoner is up to.