Prompt 3:
In Bricks, by far the most interesting and helpful combination of rules is how the player can move any crate simply by pushing it with the player, but if a crate is in a corner where the player cannot get under it, the player can move another crate to a position where the player stands in between the two crates. And if the player is standing in between two crates, both of the crates will move with the player, when the player moves. This interaction occurs fairly frequently and is key to completing certain levels. Personally, when this interaction caused me to complete one of the levels, I felt accomplished and satisfied, as it wasn’t extraordinarily obvious to me. This interaction is interesting because it is oddly dreamlike and is not something I have seen before in crate games. This rule could persist even if other rules slightly changed, or if the goal of the game changed from trying to find the staircase, to a common goal of crate games, being just to put crates in specific areas of the level. Another use for this interaction could be the player being able to move any number of crates that are side by side, instead of just moving the two crates on either side of you. Meaning that there could be two or three crates on top of the player and two or three crates under the player, all being moved with the user's movements. This interaction could add some more complexity if the author were to try and add more levels to the game.