Prompt 3: Describe an interesting interaction between two rules (or a rule and a goal).
The base rule in "Bricks" by Weihao Xu entails moving blocks. You can move a block by pushing it in one direction. This is the base Sokoban rule but Weihao takes it a step further by including a method to take boxes out of the corner. Another method to move the boxes is to have the player icon stand in-between two boxes. If the boxes are on top and below the character, the character can move both boxes up or down. If the boxes are to the right and to the left of the character, the character can move to the right and to the left. The goal of the first few levels of "Bricks" is to find a staircase hidden somewhere in the maze of boxes. Weihao introduces an interesting interaction between the two box rules and the goal because not only do you have to move boxes to find where the staircase may be hidden, you have to move the boxes to be close to the ones in the corner so that you can move the corner boxes out of the way. I felt very excited whenever I completed a puzzle because it is a game of hide and seek. I was on the lookout for the stairs and so had to move every box, according to the rules I outlined, to find it. When I found the staircase, the game had a high-pitched sound effect that made me feel like I had solved a mystery. Through this interaction between the two rules and the goal, I felt satisfaction and like I had solved something worth solving.