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Prompt 5:  The images, sounds, and writing heavily affect the player's experience in Lawn Care.  The visuals, particularly all of the green color, make the player feel like they are mowing a lawn.  As silly as that sounds, it can be difficult to make the player understand the environment with such a limited low pixel-based design environment.  The green background on the itch.io page adds to this as well.  This game was specifically interesting for me because I actually enjoy mowing lawns.  I find it to be a relaxing time to not think about much, except avoiding obstacles and not missing spots, which are the exact goals of this game!  The environment and art design combined with my experience mowing lawns made it immediately evident what the goal of the game is: just cut all of the grass.  The addition of sound as feedback for running into bushes or flowers lets the player know that they are making mistakes.  The sound effect for cutting grass informs the player that they are doing the right thing.  The added detail of literally breaking the mower is a nice addition as it really makes the player feel helpless that they can wander the lawn with no tools to do their job.  The contrasting color of the player and the mower help them stand out on the lawn, so you don’t easily lose them in all of the green.  The text at the beginning of the game also made it obvious what the player is to do, along with the title. The third level stumped me on how not to break the mower and move on with the level.  Nonetheless, the images, sounds, and writing helped me to identify with this game and easily understand/relate to it.