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The hunt is a simple yet effective hunting game thanks to its rule of randomized movement.  The player begins the game in a wide-open square level.  The first level has 3 prey that remains stationary until the player begins moving(or if the player holds the spacebar).  The movement of the prey is randomized and they move all of the levels as the player tries to chase them down and catch them by intersecting them.  The lack of barriers in the first level makes it fairly easy for the player to catch the prey, but it is immediately evident that the rules of the game do not allow the player to predict the movement of the prey.  This is what makes the game interesting and feel like an actual hunt.   As the predator, you are unsure of where the prey will go.  This rule interacts with the level design in that the prey is restricted to the edges of the level, so a smart predator will try to corner the prey to limit their safe mobility.  As the player progresses through the game, barriers are added in the levels to make it more difficult.  Importantly, the prey can pass through the barriers, but the predator(player) may not.  In this way, the level makes it more difficult to track the prey as they can slow the predator down in their chase.  The goal of the game is simply to catch all of the prey, but that is made difficult through the randomization elements of the rules and through the physical level design.