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(1 edit)

(Day Two:)

(So I mostly worked on dialogue. Part of the first main puzzle is done, and what this taught me is that there's no way I'll be able to implement the full game. Scope always gets me with this stuff. So I'll strive for the first level, which consists of three main puzzles: big, small, and small respectively.)

(Honestly, the most difficult part has been adding lore and dialogue in a quick way that fits the characters, makes sense, and won't lead to anything hard to implement in the future. I'm also struggling with the introductory cutscene, which runs the risk of being either too vague or too expository. It's hitting that perfect medium that I'm having so much trouble with.)

(I realize that I sort of didn't mention any story in the last one. I want to keep it a bit vague, but the general gist of it is: You play as Ivy, a(n unwilling) student of a particularly controlling Academy, living out life during some kind of plague. One day, Ivy spots an open window in the bathrooms, and suddenly realizes that she can escape. And that's about it for now. I have more, but it's still getting worked out.)

(Other than that, the project looks doable. Let's hope it stays that way.)