This week was a quiet week of reflection for the entire group. The beginning of the week was hectic since we had to finish our Game Design Doc and our second critique was due almost immediately afterwards. Our group seemed to stumble on what a winning play is, and how it differs from a winning condition or a core loop.
I was mostly waiting on the feedback for the GDD to understand what to focus on for the next version. Of course, when we received our mark we were confused and a little disappointed with what we received. However, Ayas had made quick remarks regarding the weakest areas of the report. We were also able to ask further questions during free time in the lab, and he explained clearly what he expected. I decided to format our report with headings and subheadings first so our team wouldn't need to rush and go through the rubric last minute. Because playtesting will be the focus for the next report, I have reached out to a few of my university friends to get them to try our (very rough) game out.