For this week, while we were in the middle of two deliverables we spent time on refining our Game design document as well as our First playable. For our Game design document we worked on learning from our mistakes and figuring out how we could improve them. We talked to Ayas in the lab and learned more about Winning Plays and Smart Depth and how we can implement them into our game design document and we also learned more about what he wanted from us. For our first playable we worked on implementing collectibles into the game so that there was a sense of progression as well a trigger to proceed onto the next level. We also worked on the timer such that we now have one set up and we are looking at how we can implement it diagetically for the player to see as well. We have also implemented a very rough stage Fog of War mechanic such that lights turn on whenever Ikura collects a collectible. We have begun work on our second level as well as the Base Level so that we have somewhere the player can go to.