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Dev Log 15-07-2018

So i changed it so all the enemies doesnt do the same movement. I also made it so they take damage, currently the "Eliminators" as i call them (The red ones) takes two hits to get destroyed (There is no explosion yet since this sprites are placeholders i hope :P )


Another change is that the player ship now also takes damage, after being hit three times it will be destroyed.

So... the general workflow would be:

1) The player starts the game

2) Clicks on the start button

3) Enters the captain name and chooses a captain, hopefully each captain will have a different bonus, for example, one could be faster, another harder to kill, etc. I havent decided this yet.

4) Clicks Play!

5) A small dialog between the captain and the planet or object being defended happens

6) Enemies arrive!

The only thing at this point that worries me is the art side, because im a programmer not really an artist, hopefully i have some software that i will mention later that can help me with backgrounds, the captains etc, however for the ships.... i dont have anything, so... i guess it will have to do with my ugly drawings :D

And since this is a 2 weeks jams i guess i should start working a some graphics!