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One rule in the game was the ability to move and interact with objects, moving the objects as well as yourself. Specifically, when to move into an object the object may move with you. This rule plays out in two different ways. The first is when interacting with the bomb objects, the player character is able to move the bomb object by pressing up against it. The bomb object will then "stick" to the player and be brought with them whenever the player takes the movement action. However, the object will only be pushed or pulled meaning it will not travel with the player side to side. The fruit pop, however, will also "stick" to the player but it will move with the player in all possible movement directions. This will continue to stick to the player indefinitely y until the attempts to make the move action into an immovable object at which point only the fruit pop will make the move. This two-part rule is fruitful because it allows to player to more interact with the map and rearranges it in a way that more fits the player characters strategy. It also creates potential conflict because the player character may not want to move an object when it does anyway on accident. It is useful and even necessary for most of the game and has different potential interactions on every single level. This means the player can start to anticipate how future interactions between these two objects and movement actions will happen in future levels.