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(1 edit)

prompt 3: 

The rules of morandiforia are based on the Sokoban game. The game is very simple, but with some improvements. To begin with, the player must simply push the buckets to the target place in a relatively straightforward way, similar to the Sokoban game. In the process of playing the game, we know that the most significant goal is to fill up the big paint bucket with three small ones. As soon as the bucket is full, the exit will appear, allowing the player to go to the next level.

It's interesting to note that the designer adds a teleporter in the second level in order to allow players to move from one location to another, which is much farther away. By using symbols of the same color, the designer informs the player where they are starting from and where they're aiming for. The addition of such items appropriately increases the difficulty of the game, but without making the player feel too difficult to handle. During the game, I found that it was also important to determine which direction should push the bucket. For example, if I push the bucket down to the teleporter, and it sticks to the lower edge at the destination, I would not push it up anymore. There is also the fact that if the target is near the teleporter, then the player may always need to change position back and forth, which adds to the challenge of the game. So it is interesting to see that players need to consider not just the next step, but several steps as well to win the game.