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Day nine. In the morning I finished the devlog video and posted to YouTube.  Because of my potato laptop, the render time was around 2 hours, cutting down on today's dev time, but I guess that may be partly because I thought it was a good idea to record timelapses in 4k

After that I set about today's schedule, which consisted of minor fixes and polish in order to complete the main combat loop of the game. I'll do a small bit of play testing tonight to see if I'm going in the right direction. All in all, what I did today was:

  • Added camera shake
  • Fixed enemy attack direction
  •  Removed player-knock back to make it easier for enemies to combo
  • Animated and implemented blood