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it's crazy how much the polish you put in during the last day stood out to me. the ship felt futuristic, had some atmosphere, and i really liked the little observation nook in particular.

the gameplay was alright. i think that you were more going for a bigger picture than time allowed and i wonder if you spread yourself too thin. i loved the hints of sci fi / 3d FTL, but then the individual components weren't really interactive and felt shallow to me. i think i would have still enjoyed the game even if the crew and resources weren't quite as complex, especially if it meant you had time to develop some player interaction with them.

the mlem sound from picking up resources was correct.