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What stood out to me, and I think benefitted the game, about Wipe It in relation to those by others in class is the fact that the player is not pushing or pulling an object to solve the puzzle. This game was to me a big step away from the Sokoban mechanic, and for that made it entirely new and enjoyable to play. The player is slowly introduced to the rule that once they walk over a dark streak on the floor it will disappear through the first and into the second level. What the second level teaches the player is that if they walk over a darker still patch of floor that it will need to be walked over twice in order to make it disappear, and ultimately clean. This reminded me of similar games in which the player walks over ice that melts away in their wake as they walk over it. What is different about this game, and I think makes the experience more enjoyable to different player types is the ability for the player to keep playing and make up for any missteps they make later; Because, if they walk over a part of clean floor that spot will then dirty. I found myself using this to my advantage later when I mistakenly took the path that I didn’t want, and instead took more steps to correct it and complete the level. Having this fail-safe for the player made me want to keep playing without resetting the level, and ultimately made the game more enjoyable rather than continuously having to reset after a mistake.