While playing Squirrel Simulator I noticed two game rules in which there were big consequences when it came to the further levels, which were ultimately fruitful in making me want to keep playing the level over and over so that I could win. These rules are the ones in which if the squirrel walks into a “bad nut” the level is over and they must reset, as well as the rule in which if the squirrel pushes said “bad nut” into the nest, it is also game over for that level. Although easy mistakes to make in the first few levels, and ones that can be easily corrected, in further levels these mistakes hold a lot more consequence. I found that in about the 4th or 5th levels that making these small mistakes were a lot easier if you were too quick with your movements, thus making them more difficult to complete these levels. Although, in my playing I did also find a few work arounds on these consequences, at least when it comes to walking into a “bad nut” because you can move these nuts by using the buffer of a “good nut,” and then making easier paths to trapeze around with the “good nuts” in the levels. Though this was the only positive I could find to come out of the consequence of the “bad nuts,” it changed how I thought about the layouts of the levels and what movements I would make to get to the finish. The consequences of the “bad nuts” and how I learned to work around them overall made me driven to complete the game no matter how many times they made me stumble in my playing.