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DAY 4

Woah I actually got something substantial done on this game today. I got a very basic form of kite flying working in Unity; I haven't programmed anything similar to this before so I'm just kinda estimated guessing at what might be a good way to implement these systems, and using tutorial videos that cover similar topics. I'm very happy with this, though, considering it was only about an hour's worth of work; here's a video of it. The sprites I'm using are just some ones I have laying around; they won't be in the final game. I have a script on the kite that checks if its X position is lesser or greater than the player's, and then it adds a force in a direction towards the player. I'm not sure exactly how deep I want to make the kite's movement (or how deep I'm *able* to make it lol), though I know the main aspects I want are for the player / kite movement to 1) Feel frictive and good and fun, and 2) Be predictable, since this will be a sort of "fast action" game where you'll want your kite to behave consistently so that you can manipulate it skillfully. Just based on this first implementation I'm already feeling excited about this.