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(2 edits)

Day six. Back on schedule again. It seems like its every other day I'm either behind or on track. First to do in the morning was implement the kick mechanic, which only took me around an hour max, which was nice. Like attacking, the exact moment when the trigger is enabled isn't quite right, and I'll need to change it at some point to only be active right at the full extension of the kick which should be easy, but for now it works.

Next up was stamina and health bars. I quickly created some different ideas including a heart system like Zelda, but ended up with a very simple bar with a white outline. I quickly created all the values for health and stamina for the player, as well as regeneration and how the values are taken away/ given damage. I then took a break to watch England lose, which took some time to get over, but by the end of the day I had fully implemented both kicking and stat bars:


Tomorrow I will make a main menu, which should be pretty easy, and the only thing that will take a significant amount of time is drawing the background scene. I don't think I'll implement a save system as the game should be relatively short, around 10-15 min for a full play-through.