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2 OCT 2021:

- Started development of the new AI system! Really excited about this one! A problem with many games is that difficulty settings are very subjective. What may be "easy" for you may still be too hard for someone else. This is a problem especially with shmups which are notorious for being difficult. At the same time, you don't want a game that is so easy that it becomes boring. But I believe I have found a way to keep novice players from getting frustrated while still keeping them entertained.

One of my favorite games is F.E.A.R. I've always been in awe of how good the AI was in that game. Made shoot-outs very realistic and satisfying. I'm trying to apply those same basic principles to Scrapship.  I've never been a big fan of the "pre-scripted popcorn enemies that come down from the top of the screen and pose no real threat" gameplay you find in most top-down shooters.

You can see a short video sample of the new AI system here on my Instagram.

- Have you noticed the new profile pic I have here on Itch.io? I used Blender to make a 3D version of my original logo and used emission settings to animate it.

Quote of the week:

"The key to success is to focus on goals, not obstacles."

Thanks for reading and have a great rest of your week!