This past week we started getting our prototype together as well as defining more of our game world and how Ikura is going to interact with said world and how we can make it look like the user is actually playing the game.
In this week I mostly spent time coding the movement using Unity's new Input System as well as creating the collectibles and tracking how many are in the scene and how many the user has collected and which ones they have collected. Such that we can use it for creating the billboard. The lighting was also worked on by me or at least the beginning portions such that Ikura now has a flashlight (all though I'm going to have to change that to a candle now). I also started to play around with the movement to make Ikura look around but that failed so I ended up reverting that.
Whenever I think back on our work for the past week, the thing that I think we can improve is just having more hours in the day. We only have 24 and we could really need more like 48-72 hours every day. And even then I think I'd end up slacking off.