The main focus our team worked around for this week was to create the Game Design Document. The document made us consider many different aspects of the game, such as the Functional Flowboard of the game, primary gameplay mode, characters, the game world, and the narrative flowboard. The game UI and interaction factors were considered as the team got together on Figma to draw out the general grey box wireframe of the game’s user interface. We decided on the contents of the main menu and features that will go on the settings. The story of the game which was the least developed part from last week was also discussed as a group. We brought details to the plot, adding more non-playable characters and bringing ideas of the cutscene that will play before and after the gameplay starts. The objective of the game was clarified as well, as the Ikura, our main character, now has to find their siblings to escape the maze of puzzles. We changed the increasing fidelity portion of the game to be more about the colour details. A page for achievements was also newly incorporated. These achievements will also work as Upgrades such that it can increase time limit and speed of Ikura. The first level of the game was built on Unity as well.