Amazing game! I am constantly impressed by the room scale technology that you use to create procedurally generated environments that I can actually fully walk around without worrying about hitting a wall or anything!
The demo is immersive and fun, I recently figured out that you can interact with enemies by punching them, pulling levers or pressing buttons on their robot bodies which was so cool! and definitely is worth expanding on.
One thing id like to give some feedback on is the map system, I found it quite confusing trying to navigate myself through the on screen map, I didn't know which way led me in what direction as it lacks a player direction indicator.
Thanks :)
It's actually quite hard to show the player's direction in an impossible spaces environment. There are door directions above each door, they point in four cardinal directions. If you want to go "up" on the map, choose "up" arrow above the door. If "right", choose "right".
There's one more thing, I will be uploading a new build soon which introduces arcade mode. In this mode, you don't have to use a map as the direction towards the objective is indicated with a white dot. Arcade mode also simplifies a few other things (simpler energy management + more energy distributors, no workshop room) plus is a bit shorter (it is both shorter when it comes to size and due to more straight path towards the objective).