Week 3
For this week's work, I continued to focus on the development of the first/test level. I playtested it to see what needed to be changed, and also what was already working well. After several iterations of playtesting, I changed some small aspects of each of the simple puzzles located on this test level. However, there were some problems that were also found. One of these problems had to do with the visibility of the player. It mainly happens when the player when underneath the elevated path. To fix this what I did was add some invisible walls around this area to limit the capabilities of the player to go below the elevated paths. This, as a result, makes it so that it's almost impossible for the player to go to a section where they will lose track of where they are and where they are going.
I also started working on some designs as to how the actual character will be modeled and rigged. I didn't move much in this area since it's not a priority at the moment though.
Lastly this week I also started with some designs and small prototypes of another level for our game. The new design will have a different look from the previous level. It will also include some harder to do puzzles however they will still be relatively easy. At this time I have only designed two of the puzzles for the level. I just started implementing the first one on the game engine.