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Prompt 5: The verb designer choose for this game are moving, exploring, pick up, and interacting. The title for this game is also the setting which is "Finding Red".  So, you will explore the items in different rooms trying to discover the clues of 'red'. In the first room, after you control the turtle touching the broken glasses of the window, you will fall into the second scenario. This is like the hint that tells you there are unexpected exits on the map and you could not return to the previous room. So, you should examine and explore the items in the room carefully and try to avoid such a sudden exit. Then the next room has a sign indicating the position of a spirit, the rat. After controlling the turtle moving left, you will enter the house of the rat. The dialog of the rat is interesting because the designer uses different effects and colors. The side task of the rat is picking up a piece of cheese and take it to the rat, then you would get the clue of red. Then all the way to the right, open the door go outside, the red is inside a small forest. The base mechanism in this game is the verb I mentioned. And to my surprise, there is no lock or obstacles between different scenarios. I thought if the turtle does not bring the cheese to the rat, it may not pass through the door and go outside. Because there are many Bitsy games that add lock and unlock action.