Night Shift is a game that plays with the player’s emotion by its excellent tactics of text. Throughout the game, a large portion of the plot was revealed by the text when I interact with the items. For example, some text from the interaction with the table at the beginning of the story is “Rule 1: Always check every camera <wave>at the start of every hour<wave>.”, and “Rule 2: No matter what you see on the camera, you must <wave>walk the halls every hour<wave>.” The effect of the wave on the text not only emphasizes the text itself, but also adds a sense of suspension. This triggers me to wonder and ask why I have to walk and check everything at the start of every hour. The designer of the game also makes the text “shake” in multiple occasions. For example, in the first room at the hallway, the text from the interaction with the light says, “It feels <shake>ominous<shake>.” Visually this effect renders the word “ominous” spookier and more dangerous. The same effect also appeared at the end of the game, where the words “Bang! Bang! Bang!” are shaking on the screen.
Another thing I noticed about the text of Night Shift is that it uses a calm, cool, almost void of emotion. Such tone also adds darkness to the scene and creates a horrifying atmosphere.