The Science Fair Project: Prompt 1: Describe how the choice of colors works in the game.
Within The Science Fair Project, the color of the avatar, sprites and other interactive objects are depicted by the color white. Within every room of this game and across every color scheme, white clearly stands out which leads the player to assume the interactive capabilities of those things colored this way relative to other colors within the rooms. Within the house, the borders of the rooms as well as non-interactive details of the rooms are colored in dark red, and a light brown background is throughout. In general, these two colors are somewhat similar and do not necessarily contrast each other. The light brown background color allows the dark red to stand out, but not too much, which allows the house to feel dark and not as cartoony or fake as say a dark straight black would create. When stepping outside, the grass background is a muddy green with dark gray boundaries, bike, car, and other details. The contrast between these two colors is pretty prominent, and it truly differentiates from what is important and what is not in the scene. Moreover, these dark grays are harsher to look at than the colors of the house, and almost make the outside objects created by it bland and unimportant due to the prominence of the white of the interactive sprites. Lastly, the store has a light gray background with a black outline for the counter and cashier. The contrast is not that great between the black and gray and the white and gray due association of gray with both colors since it is their mix; however, the black and white contrast is prominent. This overall scene seems very bland and almost tells the player to hurry and that there is not much to do within the room other than to buy the science supplies. Altogether, the colors between the rooms do not associate that much besides the white as well as the gray from the outside and at the store. The contrasts of the house’s colors compared to the contrasts of the outside colors and store colors make the house seem more important and realistic with the not-so-cartoony look and convey this sense of exploration due not only to the rooms but to the use of color in showing where hallways, doorways, and overall exits may be. Overall, in each room there seems to exist one background color that is either complemented by or not complemented by the secondary color, a secondary color that forms other non-interactive objects which are easily differentiated by interactive objects due to the prominence of the white against every color within every room of the game.