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The colors of the game were quite interesting. Not only did they stand out because of their extremely high contrast, but the colors had very unsaturated tones with the main colors being indigo, salmon, and light beige. Beige always seems to represent a neutral and balanced feeling which makes sense as to why the designer used it to build the foundation of the world. However, Indigo is so rarely used but invokes a calming feeling while the same can be said about the salmon coloring. The salmon could also be seen as a color that is almost opposite of indigo on the color spectrum which not only makes it easier for the player to tell things apart, but it also is quite pleasing to the eye. Nonetheless, these colors are not used that often and it makes the game feel almost refreshing. Now, if the walls and floor were instead a darker color it would feel as though the game would have an almost sinister tone to it and the floor would melt into the background which could make the player instead focus much more on the items and npc's in the game instead of splitting their attention between layout and interactable objects. On another note, the colors in the game can really easily relate back to almost any older supermarket that I have been to where the floor is tiled between a light gray/white/beige to an off tone primary color or even black which makes the player feel as though they may be in an older/abandoned supermarket.