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The text throughout the game was one of the key elements that stood out to me. The initial blurb seems to come from a non-defined narrator and provides a bit of a hint at what to expect and conveys the notion of enjoying the view along the way, but still left me curious about what was to come. In the first room, there were instances of descriptive text (finding barrels of gasoline) and dialogue from the robot. The dialogue from the robot played an important role in guiding me through the game, as it indicated my objective of finding the princess and also provided hints about the hidden walls along the way. The way that you used rainbow text to emphasize certain keywords really caught my attention and made me more interested in looking for/at those specific things. In the second room, the butterflies and cake seemed to utilize an internal voice, as if the player (I) was describing those things and revealing my thoughts as I saw them. The princess' dialogue also utilized different effects (rainbow text and an animation) to convey important points, such as this place being beautiful and where to exit the room. As I moved throughout the desert/beach and forest scenes, the text was mainly focused on revealing thoughts, specifically about the nature and beauty of the setting, which also assisted in revealing the overall message of the game. When you return to the princess, her dialogue ultimately reveals the message of the game which is to appreciate the beauty around you. You continue to use text effects to emphasize this which is effective and adds to the "beauty" of it.