Prompt 3: Describe how the rooms are organized
The rooms are constructed in a linear plot, which helps guide the user through this adventure, providing weapons along the way to defeat the evil monsters. The transitions between rooms move the user in space, but it is not necessarily apparent how much time has passed in each transition without using context from the background colors and dialogue. The user gets to travel across vast distances in this game. The plot of the game entails traveling to the castle to save your love. To do this, the user travels from their home, across a river, into a coffee shop to refuel, through an open field fighting evil monsters, and finally into their castle, to eradicate the evil monsters and save the princess. Exits in the game are well labeled and clear to the player. Every room, with the exception of the open field, has a door indicating how to progress to the next room. The open field room has a door, but looks unlike the rest, as it’s a part of the tile that makes up the bottom half of the castle. Despite the exit being slightly different in this room, the castle is still a clear indicator of where to exit. Overall, the rooms are organized in a very clear path of progression for the user, which makes the overall story of the game very clear. The user will have no issues with getting lost, spending too much time on a certain side quest, or being distracted from the main plot.