Week 2
We focused most our time this week as a team to make story outlines and go over details from previous week’s presentation. I, as the user interface designer, brought some visual artifacts to share my thoughts on how the game will look like to other group members. Some visual artifacts were about color schemes and aesthetics the game will look and feel like, creating a sense of mood board. Other visual artifacts were about the interface, such as menu and options. How the whiteboard would look like was also brought to discussion. In the following week, since the game design document is due next Tuesday, we will focus on that and in the process, I expect to participate by creating flowboards and concept shots.