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The designer uses different tiles to create various objects in this game. In the first room, and the ties are circles in squares, which makes them look like machines. I think it greatly fits the theme of this game—asteroid immigrant. In the second room, another example of tiles is a plane. Though there is only the head of the aircraft showing in this room, creating the scene of the airplane. Although the background is green, twinkling stars and moon make the whole environment like night, creating a lovely atmosphere at night. It just reflects what the avatar says, it's a great place to be. The third room is much similar to the first one except for twinkling stars. This makes players know that the avatar has arrived at the asteroid. The tree and grass of the farming place have brought me the most attention. The designer uses simple animation to make the whole scene become dynamic. For example, the small movement of apples on trees, and two forms of grass. Meanwhile, I notice that the apples and grass move in the same direction so that it looks like a wind is blowing through. In my opinion, this is exactly where the designer is fighting with Bitsy. Cause to It is not that possible to add complicated animation to tiles. Therefore, it can only be achieved by changing the two forms of the object to enhance realism. But some activities are missing, like getting enough points through farming. Players just passed through some rooms without much interaction.