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This week passed by quite peacefully for our team. After receiving the feedback from the class and Eric and Ayas, we got to work fixing a few problems. Obviously the big question of "10 seconds" remained, but since we hadn't begun creating maps we left it as is. We divvied up the roles and we each got to work doing what we do best. Chell provided a ton of support to people in our Discord server by constantly sharing resources and checking up on progress. 

I began ideating different storylines since we were told to connect the story and items a little more. Since the concept that we explained in class seemed lost on most people and maybe a bit confusing, I decided to see if we can simplify it. I brainstormed a few ideas that could work, but the team wanted to build on the theme we had thought of. I stripped back the superfluous stuff and with the help of Chell, rebuilt the story. I added family members, an ending, and a motivation for the character. I also brainstormed a few ideas for items and reasons to justify the game's fog of war and fidelity change. We stuck with a magical theme but tried to keep it lighthearted with nothing too spooky. Similar to what we had explained in class (collection of power crystals), we wanted to keep the item collection tied with fidelity change. However, during the rewrite I also managed to link it to character development, making fidelity tied to both item collection progress and narrative. While also writing the story, I had an image in mind of what the game's colour scheme would look like. Reina had posted some fantastic inspiration images for our design references, and coupled with that, I think our game is starting to take shape.