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Week 2

For this week the main thing I worked on was creating a mock-up of one of the levels. After having a visual representation of what we were thinking regarding how the levels would look we moved on to the actual design of levels. I created some ideas on how levels can be created and how they can be laid out in order to help in our gameplay.

I also worked for a bit with some other members in order to see what could be the best solution in terms of including our rouge-like element to the levels. We explored several ideas and ended up with the idea of having base-level designs where the randomization aspect would involve having segments of the level that could be changed and randomized. This would allow for levels to work and be playable while at the same time having the ability to randomize it making several runs different and exciting.

Later on, in the week, I continued to work on ideas on how to create the levels and how the levels could look. I didn't advance that much on these ideas however since some members are still fleshing out the narrative and background for the game. So I didn't advance too much in this regard until we have a clear vision of the story and place.

Lastly, I did some tests and ideas on how to make some puzzles better or easier to understand/see in our current game view. However, there was no breakthrough on this part. Most of it is still in a sketch-like version just to see what works and what does not work.