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Week 2

During this week I worked on thinking up some puzzles as well as some biomes in which the maps can be created and showcased.

Alongside that I also talked with JP and Chell on how we want to enable to finite state machine when it comes to programatically generating levels. We came up with the solution of creating levels and the picking specific sections of them that we would call "blocks" that would connect together in such a way that it would create a working level but at the same time it would be something that we could reuse many times over.

This week ended up being more of a relaxing week where we started more thinking about the story and how we wanted that to go and started coming up with rough sketches for the maps. After the long week we had last week this is definitely what we needed as a group, some time to recoup and recover and prepare ourselves for the rest of the grind ahead. Next week will be the beginning of Unity, making the maps that we have thought up and starting to come up with how we are going to implement the block system as such. 

I don't think that we had any problems this week, it was a lot of communication via our discord server that we have created for our team and fleshing out some ideas that we didn't necessarily have the answer to. I helped come up with some of the puzzles as I mentioned but I can't take credit for anything else because my amazing team did the rest.