Prompt 4 - The text of Zombie game serves multiple purposes, one of which is to serve as dialogue between sprites and the player character. The dialogue is partly used to inform the player about different mechanics of the game. One instance of this occurs when a sprite tells the player that one of the blocks is different from the others and is hiding the way to exit the room. This prompts the player to search through each of the blocks, looking for the odd one out and moving on with the game. The dialogue is also used to simply have a game character say something about the situation or themselves to the player character. Another purpose of the text is to describe objects. Objects in the game that display text include when the player finds the different block and when the player picks up a brain. The text displayed when the player picks up a brain stood out to me while playing because the colorful text made picking up this object seem like it was an important part of the game.
The designer uses branches in the secret room in the game. Earlier in the game the player is told through dialogue that they will need to ‘fuel up’ on brains for the later confrontation with humans. If the player has not collected enough brains once they come across the humans the human will simply disappear. On the other hand, if the player has collected enough brains, the player will ‘eat’ the humans and the game will end.