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Prompt 3 - This game is designed in such a way that the player is able to move back and forth between rooms as they please for the most part and is only limited to going through a single, one-way exit when it is necessary to move the game's plot along. The exits in the game are made very clear to the player, with most being arrows pointing to exactly where the player is able to go or is supposed to go to continue on with the game. The arrow exits in the Clawed Ravens, Doored Gryffins, Puffin Huffles, and Inner Slythers rooms move the player between rooms that seem to be right next to each other, with no time skip occurring. These exits also let the player move in between the rooms as many times as they like, giving the player time to explore the rooms and each team's dialogue thoroughly. This gives the feeling that the player is in a single building and is just moving between rooms to find information about each team.

On the other hand, the exits that let the player leave the room they are currently in, but not allow them to return to that room, move the plot of the game in a linear fashion. The first one-way exit is one of the player’s own choosing, getting the plot moving and molding the rest of the game to that choice. This exit and the other one-way exits after it seem to take the player to a series of rooms that are farther away than the previous two-way exits, and also seem to include a small time skip in between rooms. This gives the feeling that the player is taken to a completely different location than the one they were in before.