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Found your game through the twitter of LUCAH developer and I'm really glad I did!

I only played the first story campagin so far but I already have few questions and minor compaints.

1) How exactly does focus work? I only used it to make the basic attack stronger and to see my hitbox but is it all it does? I think in tutorial it said something about improving your accuracy but aren't most attacks auto-aimed at enemy anyway?

2) Does the size of a circle around characters indicate anything except whether they use focus or not?

3) Is there a planned release date for the game? I can't wait to play the full version!

4) This is where minor complaints start. The second ability of the first story character (Sorry, I'm bad at remembering names) seemed pretty useless, the basic attack is much stronger. I thought to use it during magnus stages when I needed to stay mobile but it's damage seemed so low that it didn't make much of a difference.

5) The last enemy of the first campagin is much stronger then the first two. I understand that it's still a demo, so it's supposed to be a final boss but the difficulty spike is just way too big. I still haven't beaten her even after about 20 or so tries.

6) Please make moons during the last boss's magnus stage stand out more. It probably sounds weird but a lot of the times I just didn't notice them despite their huge size until it was too late because they don't really stand out that much on the black backgroung.

Also, I'm surprised that so many people say the game is too hard. The only really difficult enemy (at least at normal difficulty) is the Arcanist, all others just take a few tries to learn their patterns and a bit of practice. Maybe I'm wrong but at least to me it seems like this is a kind of game where you are supposed to lose first few times, but after you get better and start learning the game it becomes much easier. Like the second campagin, for example, took me 9 retries but I still thought it was relativly easy at the end.

Thanks so much for playing!  And thanks to nomorestories for the shoutout!

1) It does improve "accuracy", ever so slightly.  Your attacks aren't perfectly auto aimed, but rather, are aimed in the direction of the arrow your character has around them.  But that arrow isn't perfectly snapping to your opponent's position; rather, it's sort of lazily following them.  So, if they continue to move, especially when they're close to you, the arrow won't be very accurate.  "Focus" makes the arrow snap more closely to the opponent's actual position, and will even slightly "lead" your attacks to where your opponent is moving if held down.

The effect is sort of subtle, so you don't have to worry about it all too much; especially if you're just playing against CPUs.  If you're interested, I made a post about it a while back on the devblog: https://maidenspellgame.tumblr.com/post/174673366866/maiden-spell-movement-aimin...

2) Nope!  The circles around each character are more of a guide to help you see your opponent out of the corner of your eye, rather than having to look over.

3) Thanks!  It's planned for sometime in 2019, but I can't say for certain exactly when quite yet.

4) I've gotten quite a few comments about Hero of Frost's moves, so I'll be changing them a bit in an update.  It's supposed to be a trade off between the high power of the Basic Attack versus the improved mobility of the Wide Attack, but I think just about everyone who's sent me feedback so far has mentioned her in one way or another.  So that'll be changed.

5) I'll be making "Easy" mode easier in an update, but right now I'm not entirely sure whether I should make "Normal" any easier.  A lot of comments have said they feel the game is too hard, but I did a twitter poll and most people who answered thought the game was fairly balanced, so.  I might just adjust a few attacks specifically without making it too much easier.  I have a feeling the Hero of Frost adjustments will also make the difficulty a bit more manageable.

6) Sure!  I think I'll make larger bullets in general stand out a bit more.

Thanks again for playing, and for leaving feedback!