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I really love the style of the levels. Playing not through the actual place, but the blueprints?! That's brilliant! I think it's really clever! I feel like it could be clearer that you can walk on tiles with the cameras just fine, as it looks like you'd get caught, but you don't. I also felt the second level was too much of a difficulty spike. I understood what to do, just not how to do it, which is good in puzzle games, but it was taking too long to figure out what to do for it being the second level. This could absolutely be my own opinion, though. So take what I've said about it with a grain of salt.

I really enjoyed the first level, though, which I was able to get through and I love the concept!