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Thanks!  And thanks for playing!

If you're having trouble, maybe check back next week or so!  I'm not sure quite yet if I'll do any Story Mode "nerfing", but I definitely plan on making Hero of Frost a bit easier to play at least.

In the meantime, you could also try switching up control schemes; a friend of mine said he was having trouble until he switched from keyboard to controller, so that might help (I'm personally much better using keyboard though).

Im fine with the controls as it is but I found it quite easy to exploit the defense spell The Royal Archaist  has by spamming it when the opponent using its most powerful move in story mode then spamming the basic attack which allows you to rack up damage fairly quickly. I don't know if debuffs damage are lowered in higher difficulty seeing I only beaten easy mode but you could take it into consideration. 

I'm guessing your going to lower the difficulty anyway but if your going to make an insane mode or just increase the difficulty of hard mode you should lower the damage the debuffs do.

But that's just my opinion

In Easy Mode, all attacks do 1.4x times the "normal" damage to Magnus Barriers, so that might be part of why it seems so fast.  You can kill anything in Easy Mode REALLY quickly if you know how to do a lot of damage.

Also, I'm not sure if this is what you meant, but your comment lead me find a bug (or more like unintentional behavior) with the Royal Arcanist's defensive spell, so thanks! :)

The "intended" way to use the spell against Magnus Barriers is for you to cast 3 debuffs, then reapply them right when they wear off.  The "Death Toll" debuff is the most powerful one, and doesn't do any damage until it wears off, which means it's negated if it's overwritten.  But, it looks like the "Pain" and "Toxic" debuffs are actually "ticking" too soon after they're reapplied, dealing extra damage...  which makes spamming the move just as effective as using it carefully, which isn't what I wanted.  So, I'll fix that too.