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The colors in the game represent the night and spooky mood of the game. Having the low amount of colors feels like there's limited information and adds to the mysterious feel.The low usage of saturation and hue helps communicate the feel of the night shift theme to the player. The main interactable objects stand out from the black and greys with a white color. The white desk stands out so the player may interact with the desk and will read the rules the game wants to say. Having the walls and darkness be black seems to represent the limits of where the player is able to go. In the darkness of one of the rooms, a grey object can be seen moving. Because grey is close to the color black, the low contrast object is conveyed as something unknown in the dark to the player. It is interesting that doorways are represented with a black color, likely to convey an open black to explore. However, in the last hour the door is white. This door is similar to the locked door in the hallway. The game seems to communicate that the door in the last hour is interactable and a special event is about to happen. Grey is used as a neutral color that does not seem to stand out to the player. Grey is used in the floor and as an accent to the background. The player does not really interact with the color grey but the color is used to build up the night time atmosphere of the game.