Prompt 5:The ability to freely move through space within the designed constructs is critical to this game. Without the up, left, right, and down movements in the form of walking, you would not be able to achieve this game's most important or most used verbs. These verbs are collect and explore. The main goal is to collect an assortment of items to be placed in a bin and to do this you need to freely explore the world via the rooms available. It would likely be better if bitsy's movement wasn't so disjointed and slow. The player is given the free range of movement that bitsy allows engaging with the verbs explore and collect. The only limits are the rooms themselves having walls. I think this freedom or control is given to simulate a sense of how a dog exploring the world searching for items might feel. This reinforced by the other interactions you can take to is not a part of the main goal of the game such as peeing on a fire hydrant checking a food bowl, or going to a dog park. These do not really accomplish any goal but serve to further explore the experience of a dog with freedom. One action I tried to take but could not actually do was the further exploration of the woods. I tried to exit through the top but was unable to, as no room was connected to there. I thought this would be possible because there was no clear border at the top while other sections of the game had clear borders.