Prompt 3 - The rooms are organized to be a river with an occasional shore, but for the most part each room is simply water the water appears to be flowing one way with no way for the player to move backward against the stream. This is achieved by providing allowing only one exit and adding animations to the water that go in one direction. Each exit is signified by particular blocks the appear to stick floating in the water. The exit simply takes you to the next portion of the river, incrementally moving through space until you end up back at what appears to be the start. Though the start has changed which indicates a clear passage of time as well as space. The player very linearly travels from room to room in space represented by paddling on a river. Each section of the river is a different room and the rooms are differentiated by the tile placement within each room. Early on the rooms are bright and the shore can be seen next to the river, but as the player continues to travel the shore disappears and the rooms get much darker. Even when the shore returns it is much more barren than at the start of the game. This creates the effect that there is much more space for the player but the space created is all empty and dark. I imagine all this was done to create the effect of a person traveling down a simple river with a current where eventually the river gets dark and a spooky atmosphere is created.