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Next to the use of very saturated colors in the background tiles and sprites, I noticed how the space shrinks as a result of the players actions. The game is dependent upon the player walking around the space in order to progress to the next space, in this case the shrinking of the room. To move around the space and to simultaneously avoid the shrinking of the room is unavoidable no matter what. When the player is initially dropped into the world, the space around them will almost immediately shrink by a space in the matter of about 3 steps. By having this occur, enacts a sense of urgency in the player to hasten their search. But, by doing this the room will still continue to shrink. The pace at which the player randomly walks the perimeter of the room, is the pace at which we see the room shrinking around them. Its pacing it at first slow, and then as the player is faced with the realization that they must find the key in order to leave its shrinking seems to quicken. The player is both given all the control in their walking, and yet none at all as the room confines them to less and less space to walk. In my playthrough of the game I first made my way towards any sprites or objects that I could individually interact with or pick-up, and then rightfully back where I came from to try the exit again. Only to discover that the object that I had picked up was not, in fact, the key and that my search must continue. Seeing as I had run out of things to interact with, my next measure was to try to see what exploring more of the space would do. I had this same mindset once the room confined to nothingness and I was left to a room with a tree.