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Firstly, thanks for the positive feedback! It’s great that you are enjoying CastleMaker, especially this early on. I will be sure to continue on this project for a while.

For the problems of middle clicking to place enemies, would a Ctrl+Left Click work or something similar? Secondly, about importing custom sprites, would you prefer dragging and dropping the sprites into a folder or an in game editor? Both could work well, but I could go both ways. In game means that custom sprites will always work, but might need to be remade every time the game isn’t opened. For external, it would be more of a hassle to import them (naming conventions, correct dimensions, etc.), but it would give more flexibility and be easier to reimport.

Once again, I want to thank you for your feedback. It helps improve the game and keep me going.

Thank you for the quick response!

I think Ctrl+Left Click would work great, thank you!

I was picturing an external drag & drop at first, but I think I get the problems with both. I think flexibility would be preferable so long as there's specifications for the dimensions and whatnot in the README file.

Perhaps after importing sprites, there could be some sort of "save template" function where someone could name a group of settings (for example--in "Template 1", use "x" custom sprite for Simon, use "y" sprite for floor tile, use CM defaults for everything else) that could be accessible and reapplied once the program is opened. The function would search through a specific import folder for the custom sprites. Again, I'm not sure how well that would work or if it's the best option; I just appreciate the opportunity, haha.