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You don’t see a lot of blends of horror and platforming outside of base aesthetic themes. Traditionally platformers are fast-paced and action-oriented games. I really liked how you combined the two ideas to make an explorative horror experience, though.

Good environment, nice ambience, some pretty legit spooks, real intrigue. I thought that the door lever puzzle was a bit of a drawback, though. Having to pull one lever, go through a door to pull another level, and then go back to pull the first lever to open the door that it closed felt kind of like busywork.

The back-and-forth between the diver and the controller really sold this one. It’s so nice to play a horror game that has actual characters in it, with actual character dynamics. The voice acting was really solid, too. By the end of this I really wanted to know what would happen to Amy.